Every way a teenager can make money, rated and ranked
Each one comes with ratings, pros and cons, how fast you get paid, a launch plan, a script for your first customer, how-to videos and the rules you need to know. Filter it down to what you can start this week. Earnings are rough ranges, shown in your currency.
Prices shown in money · change country in the top bar
Pick a lane
Tap a category to jump straight to its hustles.
Fastest to your first payday
Roughly how long it takes from deciding to start to holding your first payment. Shorter bar means faster cash. Tap a name for the playbook.
Not sure where to start?
Answer four questions and we'll set the filters for you. You can change anything afterwards.
Earnings are rough ranges for teenagers, converted into your currency, not promises. Your first month is about getting one paying customer and one great review. The money grows with repeat customers and higher prices.
All hustles
Open any card for the full playbook. Tick up to three to compare side by side.
Startup cost vs earning potential
Each dot is a hustle. Top left is the sweet spot: cheap to start, big monthly potential. Tap a dot to open it, or a category to highlight it.
Stack hustles so each one pays for the next
Most people jump straight to 'passive income' and give up. The ones who make it climb in order. Each step gives you money, skills or an audience that makes the next one easier.
Washing cars (cash and confidence) → filming the before/afters (editing skill) → selling a 'how I started my car-wash round' guide (product) → a following of people starting service businesses (audience), which sells the guide for you.
Sell a service
Trade your time for money with people near you. You learn to find customers, talk to adults, price and turn up. Goal: your first £100.
Sell a skill
Get paid for something harder to replace: editing, design, websites, code. Higher rates, clients anywhere. Goal: one client paying monthly.
Sell a product
Package what you know or make into something that sells without you: templates, guides, prints, a game.
Own an audience
Build a following or email list around what you do. Customers come to you, and every new product launches to people who already trust you.